Marc here once again on the Soraka rework. Vesh just clarified the new Soraka passive by saying:
"When I said 20% of MR/Armor is converted, I meant literally converted. She doesn’t get free AP for building resists. She loses 20% of her bonus resists and gets it in AP instead"
While this may sound horrible if you read that for the first time, I think that’s actually a good thing. Due to this new passive, healing someone actually has meaningful consequences for the Starchild. The max health cost on the heal combined with being relatively squishy, make her health an even more important resource for her.
In other words, this passive prevents her from becoming so tanky that the percentage health cost barely has any impact. It also allows for more counterplay as it’ll be easier to punish Soraka for healing her allies. This in turn leads to the Soraka-player actually having to make careful decisions throughout the game based on the situation and her own health, something which is much less the case right now.
Marc here again. Earlier (and on my private tumblr) I promised I’d comment on the Soraka rework that was previewed earlier today here. After writing down my thoughts, I decided I should share them with you guys too. Mind you, this is just my opinion. I’ve not played with the new kit yet. I am however a support main and will try to comment on it from that perspective. Since the numbers are going to get tweaked, I’ll just be ignoring them for now. As it’s a wall of text - seriously, what else did you expect from me? - I’ll just drop it below a read more.